Detailed Game Mechanics & Strategy Guide
Your mission is to reach Level 100 and achieve the prestigious True Rank. Farm rice, manage fluctuations in the dynamic economy, research powerful upgrades, and maximize your XP gain.
XP Required for Next Level:
100 × 1.2^(TargetLevel - 1)
Global XP Multipliers (Stack Multiplicatively):
Example: At Level 50, you earn 2.5× the base XP for everything.
Prices update in real-time based on supply and demand. Market resets every hour (on the hour).
| Rice Type | Base Price | Decrease Trigger | Floor |
|---|---|---|---|
| Regular Rice | 1 元 | -10% per 20,000 sold | 10% (0.1 元) |
| Brown Rice | 25 元 | -5% per 10,000 sold | 10% (2.5 元) |
| Gold Rice | 2,000 元 | -10% per 100 sold | 10% (200 元) |
| Item | Base Price | Increase Trigger | Cap |
|---|---|---|---|
| Seeds | 1 元 | +15% per 5,000 bought | 400% (4×) |
| Water (2L) | 1 元 | +20% per 5,000 bought | 400% (4×) |
| Fertilizer | 1.5 元 (1 元 with Tier 1+ research) | +15% per 1,000 bought | 400% (4×) |
Better Seed Chance: When buying regular seeds, you have a chance to receive better seeds instead.
Brown Seed Trade: Trade better seeds for brown seeds.
Gold Seed Trade: Trade brown seeds for gold seeds.
| Type | Base XP (Harvest) | Base Yield | Base Time | Sell Price | Success Rate |
|---|---|---|---|---|---|
| Regular | 3-5 XP | Base | 5s | 1 元 | 100% |
| Better | 4-6 XP | Base + 9 | 7s | 1 元 | 100% |
| Brown | 5-7 XP | Base + 4 | 9s | 25 元 | 90% |
| Gold | 10-15 XP | Base | 11s | 2,000 元 | 30% |
| True | 5-8 XP | Base + 120 | 4s | 1 元 | 100% |
Selling rice grants XP in addition to Yuan:
Unlock: Level 100 | Price: 10 元 per seed
Note: Gold mutation is always checked before Brown. Only one mutation can occur per harvest.
| Seed Type | Mutates To | Base Chance | Research Scaling |
|---|---|---|---|
| Better | Brown | 10% | ×1.025 per tier |
| Brown | Gold | 1% | ×1.02 per tier |
| True → Gold | Gold | 2% (2× base) | ×1.02 per tier |
| True → Brown | Brown | 20% (2× base) | ×1.025 per tier |
Unlocked at Level 30. Earn 1-2 Research Points per harvest (Base).
| Tier | Cost (Res + Fert) | Yield | Time | Bonus Effect |
|---|---|---|---|---|
| 1 | 20,000 | ×2 | 3/4 Base | Fertilizer Cost: 1.5 → 1元 |
| 2 | 100,000 | ×3 | 1/2 Base | +25% Harvest XP |
| 3 | 500,000 | ×4 | 1/4 Base | +50% Harvest Research |
| Upgrade | Cost Formula (n=purchases) | Benefit Formula |
|---|---|---|
| Brown Mutation | 1k Res + 500 Btr Seeds × 1.15^n | Chance × 1.025^n |
| Brown Success | 1k Res + 100 Brn Seeds × 1.15^n | Rate × 1.005^n (+Milestone Bonus) |
| Gold Mutation | 10k Res + 1k Brn Seeds × 1.15^n | Chance × 1.02^n |
| Gold Success | 10k Res + (1+n) Gold Seeds | Rate × 1.02^n (+Milestone Bonus) |
| Rank | Level | One-Time Rewards | Passive Perks |
|---|---|---|---|
| Amateur | 0-9 | - | - |
| Beginner | 10-19 | 2k 元, 1k Fert | - |
| Average | 20-29 | 5k 元, 2k Fert, 100 Btr Seeds | +5% Better Seed market chance |
| Advanced | 30-49 | 10k 元, 1k Res, 1k Btr Seeds | +1 Base Yield (All Crops) |
| Pro | 50-69 | 100k 元, 10k Res, 10k Brn Seeds | Double XP & Research |
| Expert | 70-99 | 500k 元, 50k Res, 10 Gold Seeds | Market Prices Never Fluctuate |
| True | 100+ | 10M 元, 200k Res, 50 Gold Seeds | Ultimate Status |
Achievements grant substantial XP upon completion.
| Category | Thresholds | XP Rewards |
|---|---|---|
| Rice Harvested | 10k / 100k / 1M / 1B | 500 / 5k / 500k / 500M |
| Better Seeds | 500 / 5k / 50k / 500k | 1k / 5k / 50k / 500k |
| Brown Seeds | 100 / 1k / 10k / 100k | 1k / 10k / 100k / 1M |
| Gold Seeds | 1 / 10 / 100 / 1k | 1k / 100k / 1M / 1B |
| True Seeds | 1 / 1k / 100k / 1M | 1k / 100k / 1M / 10M |
| Farmlands | 2 / 5 / 8 / 12 | 200 / 1k / 5k / 15k |
| Spending | 10k / 100k / 1M / 10M | 1k / 10k / 500k / 50M |